![]() And the clock is stopped during bonus rooms, because those never needed time pressure. I’ve turned on a few cheats here – Diddy has infinite glide now, for instance, making him feel more like Dixie does in Tropical Freeze. Which makes me wonder if the Classic Controller code was the source of the dreaded latency – but then, that wouldn’t explain Rayman Origins or the 3DS version of DKCR.īut I also discovered some of these Gecko cheats just don’t work, which could explain the problems I had with the original version. An easy problem to solve once you realize what it wants, but it took close to an hour to find that answer.Īnd it feels… better? Actually? More responsive than it did on real hardware. Setting up the latter was a little tricky, because DKCR actually looks for you waggling both the remote and nunchuk at the same time in order to register a proper ground pound. Obviously the Classic Controller support isn’t needed on Dolphin, so I just set controller binds so that the R trigger grabs things and the L trigger waggles. ![]() Something Tropical Freeze fixed and was much better for! ![]() DKCR’s waggle was maybe one of the most egregious “this really should have been a button” things ever, to me. It’s worth mentioning that when I played DKCR on real hardware back in 2014, I did so with the Gecko Cheat Code to enable Classic Controller Pro support because I refused to waggle. I don’t know why, but I booted DKCR in Dolphin up a couple nights ago and actually spent kind of a long time setting up the controls so that it felt comfortable. I played through over half the game on the 3DS, getting up to the dinosaur/cliff world, but struggled to muster up the energy to finish the rest of the game. I guess it probably felt better than it did on the Wii, but not much. ![]() The game just felt sluggish and unresponsive and hard to control in a way I didn’t enjoy. Point is, for my free game, I picked the 3DS port of Donkey Kong Country Returns.Īnd yet, the latency problem persisted even there. Which makes me wonder: If everybody else loved DKCR, could it really just a hardware problem for me? Could I play DKCR somewhere else and have a better experience? Eventually, Nintendo ran a program where you got a free 3DS game as some kind of reward for a thing they’re doing like, if you buy a certain amount of games in a short length of time you’d get a free game? I forget. Whatever problems I had with the Wii game don’t exist in Tropical Freeze. I expected to savage that game’s controls because of the way I felt with DKCR. Tropical Freeze, the sequel to DKCR comes, and I receive it for review on TSSZ. Either way, DKCR made me so mad I didn’t even finish the second world, to my memory. Though, for the record, playing Rayman Origins on that same Wii also felt sluggish in the same way as DKCR, leading me to believe it might have been a hardware problem, and not just my imagination. Never figured out if I imagined it or if it was a real problem. The game did not feel responsive, like I’d push the jump button and it’d take a frame or two for Donkey Kong to actually jump. But some of that was also just, like, a strange problem with input latency. Some of that is due to Donkey Kong himself, which is made to feel big and heavy like a 300lb gorilla ought to. The game felt prohibitively sluggish to me. I’d played Returns on real hardware near when it came out originally, and I sort of hated it. I am subjecting myself to Donkey Kong Country Returns again.
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